Game Library

Need a group game for 30 kindergarteners, indoors, in a pinch? Trying to convince 5th grader boys to stop hogging the ball? We have you covered.

Explore hundreds of games by group size, available space and equipment, appropriate ages, and developmental skills. Our games are designed to keep all kids playing. You will see lots of games where everyone is “it”, ground-rules that keep games manageable for recess supervisors, skill-building variations on students’ favorite sports, and other adaptations that make games fun and inclusive for everyone.

Children balancing in Ants on Log game
Children balancing in Ants on Log game
  • Large Group (10 and up)

  • Ages 3-5

  • None

  • 10 Minutes

  1. Cooperative Games
  2. Indoor Game

Ants on a Log ›

Practice teamwork and communication in this fun game of strategy and balance! Students will work together to change positions without knocking any of their teammates off of the line.

  • Large Group (10 and up)

  • Ages 3-5

  • Cones

  • 10 minutes or more

  1. Ball Games
  2. Indoor Game
  3. Readiness Games

Booty Ball ›

  • Large Group (10 and up)

  • Ages 3-5

  • None

  • 10 minutes or more

  1. Icebreaker
  2. Indoor Game

Boppity Bop Bop Bop ›

  • Ages 3-5

  • No equipment needed

Bowling Dodgeball ›

  • Any Size

  • Ages 3-5

  • Bouncy Balls

  • Under 10 minutes

  1. Indoor Game
  2. Readiness Games

Bridge Ball ›

This is a great game for the entire class! In this game, students form a circle and try to hit a ball through each other’s “bridges.” This game has several variations and can be modified to keep it challenging for students of any age or ability.

  • Ages 3-5

  • Balls

Bubbles ›

  • Large Group (10 and up)

  • Ages 3-5

  • None

  1. Minute Movers/Energizer Games

Bumpity Bump Bump ›

  • Any Size

  • Ages 3-5

  • Jump Ropes

  • Under 10 minutes

  1. Indoor Game
  2. Recess Games
  3. Rotational Games

Cat and Mouse ›

In Cat and Mouse, jump rope skills become a matter of survival. This game combines jump rope and tag to keep all players moving through the rope. Players run and jump in a figure eight then get back in line; the goal of the mouse is to jump without getting tagged; the goal of the cat…