Beans on Toast

  1. Indoor Game
  2. Readiness Games
  • 11+ Players

  • Grades 1-2

  • None

  • 5-10 Minutes

This is a great game for younger students to get lots of movement in. In this game, players listen to the leader and complete the movement associated with that type of bean. 


To be the last “bean” standing.

Before You Start

Choose one person to lead the game and remind the group to focus on playing safely.

Set Up

Find somewhere to play that allows everyone to have some space to move. The leader should stand in front of the group so that they are visible to everyone.

How to Play

  • The leader’s job is to call out different types of beans. Each bean will have an action associated with it. When the bean is called out, the group does the action for that bean. The goal is to follow the direction as quickly as possible and without making any mistakes. If you are able to go the longest without making a mistake, you get to be the new leader.
  • Teach the various beans one at a time. Practice each one and add in new beans until you have a list of 3-4 that the group knows. Here are a few to start with:
    • String Bean – Stand straight and tall with your hands together over your head
    • Chilly Bean – Shiver like you’re out in the cold
    • Dancing Bean – Show one of your best dance moves
    • Green Bean – Run in place as fast as you can
    • Red Bean – Stop running and freeze
  • The leader should call out the beans and mix up the speed and order. Example: “String Bean, Green Bean, Red Bean, Red Bean, Chilly Bean”
  • If at any point someone does the wrong action they should step out and sit next to the leader.
  • Aside from the various beans, the leader can also call out “Beans on Toast.” When you hear “Beans on Toast,” drop to the ground as quickly (and safely!) as you can.
  • The leader will watch for the last person to fall to the ground. If you’re the last one on the ground, step out of the game, sit next to the leader, and help them come up with new bean ideas.


  • Instead of sitting out when a mistake is made, have players perform an action, such as five jumping jacks, to re-enter the game.
  • Ask students to be creative and create their own bean types and actions.