Game Library

Need a group game for 30 kindergarteners, indoors, in a pinch? Trying to convince 5th grader boys to stop hogging the ball? We have you covered.

Explore hundreds of games by group size, available space and equipment, appropriate ages, and developmental skills. Our games are designed to keep all kids playing. You will see lots of games where everyone is “it”, ground-rules that keep games manageable for recess supervisors, skill-building variations on students’ favorite sports, and other adaptations that make games fun and inclusive for everyone.

  • Large Group (10 and up)

  • Grades 1-2

  • None

  • Under 10 minutes

  1. Indoor Game
  2. Readiness Games

Weather Vane/Jump Whistle ›

  • Any Size

  • Grades 3-5

  • None

  • Under 10 minutes

  1. Autonomous/Self-access Games
  2. Indoor Game
  3. Rotational Games

What are you doing? ›

Imagination and creativity are the name of the game here. Allow a student to do whatever they want (appropriately) in front of the other students. As they perform their imaginary task, someone asks, “What are you doing?” Instead of explaining, the performer describes a new activity (that they are not doing) and the next child…

  • Large Group (10 and up)

  • Ages 6-10

  • None

  1. Cooperative Games
  2. Indoor Game

Whoosh Ball ›

  • Any Size

  • Grades 3-5

  • None

  • Under 10 minutes

  1. Flexible Games
  2. Icebreaker
  3. Indoor Game

Zip, Zap, Pop ›

In this sequencing game, students will develop comfort with their peers and strengthen their concentration skills. To begin, teach the students a hand gesture to go with the words “Zip,” “Zap,” and “Pop.” The leader will begin by “passing” a zip to a neighbor. The neighbor follows with a “zap,” and passes it to another…

  • Large Group (10 and up)

  • Grades 1-2

  • None

  • Under 10 minutes

  1. Indoor Game
  2. Readiness Games

Zoo ›

In this fun animal-filled game, students will practice self-control and following directions. In order for this game to be successful, be sure to remind students of the classroom boundaries and expectations (i.e., no running, no climbing, etc.) and teach the “begin,” “freeze,” and “end” signals before you start to play. Students get to use their…