Sleepy Bunny (Variation to Dead Fish)

  • Pre K/K

  • No equipment needed

Development Goal

To develop body consciousness and listening to directions.

Before You Start

  • Remind students they need to find their own space.  There is no touching in this game.
  • Ask how a bunny hops and what a sleepy bunny might look and act like.

Set Up

Can be played outside, in a gym or in a classroom. Create boundaries for the play space.

How to Play

  • The leader of the game calls out a magic word. Once the magic word is called, the students can hop around like bunnies and make as much noise as they want (if you are playing in a classroom, have students hop quietly).
  • When the leader says “Sleepy Bunny”, all students must do their best impression of a sleepy bunny.  Often, this involves lying down (and possibly even snoring).
  • The leader walks among the bunnies, looking for movement.
  • If a student moves, s/he must perform a task (i.e. jumping jacks, running in place for 10 seconds, etc…) to get back in.

Variations

  • Instead of looking for movement, the leader may look for the “best” sleepy bunny, who will then receive a high fiveand/or can then choose the next animal.
  • Changing the animalsleepy cow/dog/cat/lion/monkey/etc… (students must act and sound like the animal)