1. Readiness Games
  2. Rotational Games
  3. Tag Games
  • Large Group (10 and up)

  • Grades 1-2

  • Cones

  • 10 minutes or more

Development Goal

To develop creative thinking

Before You Start

  • Split group into two teams with each team lined up on opposite base lines. Have cones placed a few feet behind the baseline marking where the single file line should start.
  • Designate one side as the “Taggers” or “Defense” and the other side as the “Fakers” or the “Offense.”
  • Demonstrate safe tagging:
    • Light touch, like a butterfly wings, on the back or shoulder.
    • Unsafe tags: hard contact that might cause the person being tagged to fall.
  • Demonstrate how someone can move their body to “fake out” the person trying to tag them.
  • Have a few players demonstrate for others to see.
  • Make sure everyone knows which line is the “fakers” and which is the “taggers”, the roles of each, where the boundaries are at and the importance of safety.

 

Set Up

Designate a rectangular play area large enough to run in. You may want to place a cone across from each other on each sideline.

How to Play

  • The objective is for the “faker” to run past the “tagger” and reach the opposite baseline without getting tagged.
  • The “faker” can move in any direction while making their fakes but must stay within the boundaries.
  • The “tagger” is trying to tag the “faker” with two hands.
  • The first two people in each line begin the game by stepping into the playing area.
  • The play is done when either the “faker” reaches the baseline or is tagged. In either case the players switch lines each time.  Make sure the class stays in a single file line a few feet away from the baseline (not across the baseline) so the players do not run into each other.

Variations

  • If players are tagging safely, the boundaries can be increased and each side can have two or three players go at the same time.
  • Each “tagger” can get one or both of the “fakers.”